Diablo 2 Runeword By Level
Diablo 2 runewords: What they are and the all-time to get
Looking for an exhaustive Diablo 2 runewords listing? Everyone's favorite demon is back with Diablo 2: Resurrected, which rolls the original game and Lord of Destruction expansion into one brimstone-fresh package. This also means that the powerful runes and runewords that the expansion introduced are now bachelor everywhere, ready for y'all to stash them away, or barter them with other players.
You can also bet that they'll be the principal component in the new online economy for Diablo 2: Resurrected, so let's become over the Diablo 2 runes themselves, what they provide, and how to make runewords.
How runes work
Diablo 2 runes: How they work
Runes function similarly to gems, assuasive you to stick them into socketed equipment to get their bonus—which differs based on whether information technology'southward in a weapon or armor. They're not bad in a compression, though commonly worse than a gem in the socket. Besides like to gems, runes can be combined to upgrade them to rarer and rarer runes in your Horadric Cube. There are also some Horadric Cube recipes that use runes to repair equipment, reroll and upgrade weapons, or even unsocket an item.
Just runes really smoothen when they're used to create powerful runewords, and considering they have a well-defined rarity (with El existence the most common and Zod the most rare) they're also a common currency for trading with other players.
Rune farming
The best Diablo 2 rune-farming spots
While they can drop anywhere y'all open containers or kill monsters, at that place are some hot spots.
The get-go is to drop into Act ane's Black Marsh and search the towers. While all the towers are good, the real winner is the Forgotten Tower, on Nightmare or Hell difficulty. Hither yous tin can take downward the boss in the 5th level—the Countess—for a chance at upward to six runes at one time.
Two other smashing spots are the Human activity iv Hellforge, where once you defeat Hephasto and break Mephisto'due south Soulstone you'll become a proficient amount of runes, and the Deed five quest Rescue on Mountain Arreat that sees you freeing barbarians in render for 3 runes.
How runewords work
What Diablo 2 runewords are, and how to make them
When yous place runes into the right blazon of socketed particular in the correct combination and guild, the item will proceeds a massive stack of bonuses on top of its base stats. These runewords brand for some of the nearly powerful gear in the game, leapfrogging even uniques and rare set items. Information technology'south important to notation that runewords tin can simply work with apparently (white) items, so it'south of import to utilise your rare runes on high level plain items and not lower-level ones.
While each runeword volition always give the same bonuses, some of their bonuses are within a variable range, randomized at creation. For case, while the 'Telephone call to Arms' runeword will ever give a bonus to Battle Command, it could be every bit low every bit 2 or as high as half dozen. Nonetheless, you can e'er rely on its static 40% increased attack speed bonus.
All runes
All Diablo 2 runes
Bank check out this handy table, listed from most common to rarest:
| Proper name | Upgrade requirement | Weapon bonus | Armor bonus | Minimum level |
|---|---|---|---|---|
| El | Northward/A | +50 assail rating, +i light radius | +fifteen defense, +one low-cal radius | 11 |
| Eld | 3 El | +75% damage to undead, +l attack rating confronting undead | 15% slower stamina drain, +7% gamble to block (shield) | 11 |
| Tir | 3 Eld | +two mana after each kill | +2 mana after each kill | 13 |
| Nef | 3 Tir | Knockback | +30 missile defense | 13 |
| Eth | 3 Nef | -25% target defense | +fifteen% mana regeneration | 15 |
| Ith | 3 Eth | +9 maximum damage | fifteen% damage taken goes to mana | 15 |
| Tal | 3 Ith | +75 poisonous substance harm over 5 seconds | +30% poison resist, +35% poison resist (shield) | 17 |
| Ral | 3 Tal | Add together 5-30 fire damage | +30% fire resist, +35% fire resist (shield) | 19 |
| Ort | 3 Ral | Add 1-50 lightning damage | +30% lightning resist, +35% lightning resist (shield) | 21 |
| Thul | iii Ort | Add 3-14 cold impairment (3 seconds) | +30% cold resist, +35% cold resist (shield) | 23 |
| Amn | iii Thul, Chipped Topaz | 7% life stolen per hit | Assaulter takes harm of fourteen | 25 |
| Sol | 3 Amn, Chipped Amethyst | +9 minimum damage | Impairment reduced past 7 | 27 |
| Shael | iii Sol, Chipped Sapphire | 20% increased assault speed | 20% faster hit recovery, xx% faster block charge per unit (shield) | 29 |
| Dol | iii Shael, Chipped Ruby | Striking causes monster to flee (25%) | +7 furnish life | 31 |
| Hel | three Dol, Chipped Emerald | -twenty% requirements | -fifteen% requirements | N/A |
| Io | 3 Hel, Chipped Diamond | +x vitality | +10 vitality | 35 |
| Lum | 3 Io, Flawed Topaz | +x energy | +10 energy | 37 |
| Ko | 3 Lum, Flawed Amethyst | +ten dexterity | +10 dexterity | 39 |
| Fal | 3 Ko, Flawed Sapphire | +x force | +10 forcefulness | 41 |
| Lem | three Fal, Flawed Ruby | 75% extra gold from monsters | 50% extra golden from monsters | 43 |
| Pul | 3 Lem, Flawed Emerald | +75% damage to demons, +100 attack rating against demons | +30% enhanced defense | 45 |
| Um | two Pul, Flawed Diamond | 25% chance of open wounds | +fifteen all resistances, +22 all resistances (shield) | 47 |
| Mal | 2 Um, Topaz | Prevent monster heal | Magic damage reduced by seven | 49 |
| Ist | 2 Mal, Amethyst | +30% meliorate magic find | +25% better magic discover | 51 |
| Gul | 2 Ist, Sapphire | +20% bonus to set on rating | +5% to maximum poison resist | 53 |
| Vex | two Gul, Ruby | 7% mana stolen per hit | +v% to maximum burn resist | 55 |
| Ohm | 2 Vex, Emerald | +50% enhanced impairment | +v% to maximum cold resist | 57 |
| Lo | 2 Ohm, Diamond | +20% mortiferous strike | +5% to maximum lightning resist | 59 |
| Sur | 2 Lo, Flawless Topaz | Hit blinds target | +v% maximum mana, +50 mana (shields) | 61 |
| Ber | ii Sur, Flawless Amethyst | +twenty% adventure of crushing blow | Impairment reduced by 8% | 63 |
| Jah | 2 Ber, Flawless Sapphire | Ignore target's defense | +5% maximum life, +50 life (shield) | 65 |
| Cham | two Jah, Flawless Cherry-red | Freeze target +3 | Cannot be frozen | 67 |
| Zod | 2 Cham, Flawless Emerald | Indestructible | Indestructible | 69 |
All runewords
Diablo 2 runewords listing
Previously, in the original Lord of Destruction, some runewords were limited to ladder play. Still, they're available to all characters now in Diablo ii: Resurrected. Here they all are:
Ancient'south Pledge 'Ral-Ort-Tal' - 3 sockets, shield
- +fifty% enhanced defence force
- Cold resist +43%
- Burn resist +48%
- Lightning resist +48%
- Poison resist +48%
- 10% damage taken goes to mana
Animate being 'Ber-Tir-Um-Mal-Lum' - five sockets, axe, sceptre, or hammer
- Level ix Fanaticism aura when equipped
- +40% increased attack speed
- +240-270% enhanced damage (varies)
- xx% chance of burdensome blow
- 25% chance of open wounds
- +iii to Werebear
- +three to Lycanthropy
- Prevent monster heal
- +25-xl strength (varies)
- +ten to energy
- +2 to mana after each impale
- Level 13 Summon Grizzly (v charges)
Black 'Thul-Io-Nef - 3 sockets, club, hammer, or mace
- +120% enhanced damage
- twoscore% adventure of crushing blow
- +200 attack rating
- Adds 3-14 common cold damage (3 seconds)
- +10 to vitality
- 15% increased attack speed
- Knockback
- Magic damage reduced by ii
- Level four Corpse Explosion (12 charges)
Bone 'Sol-Um-Um' - 3 sockets, torso armor
- 15% take chances to cast level 10 Bone Armor when struck
- 15% gamble to cast level x Bone Spear on hitting
- +2 to Necromancer skill levels
- +100-150 mana (varies)
- All resistances +30
- Damage reduced by vii
Bramble 'Ral-Ohm-Sur-Eth - 4 sockets, body armor
- Level 15-21 Thorns aura when equipped (varies)
- +l% faster hit Recovery
- +25-fifty% to poisonous substance skill damage (varies)
- +300 defense force
- Increase maximum mana 50%
- Regenerate mana xv%
- +5% maximum cold resist
- Burn resist +30%
- Poison resist +100%
- +13 life after each kill
- Level 13 Spirit of Barbs (33 charges)
Breath of the Dying 'Vex-Hel-El-Eld-Zod-Eth - 6 sockets, weapon
- 50% chance to cast level twenty Poison Nova when you lot kill an enemy
- Indestructible
- +60% increased attack speed
- +350-400% enhanced impairment (varies)
- +200% damage to undead
- -25% target defense
- +fifty to attack rating
- +50 to attack rating confronting undead
- 7% mana stolen per hit
- 12-15% life stolen per striking (varies)
- Prevent monster heal
- +xxx to all attributes
- +1 to light radius
- Requirements -20%
Call to Artillery 'Amn-Ral-Mal-Ist-Ohm' - v sockets, weapon
- +1 to all skills
- +forty% increased attack speed
- +250-290% enhanced damage (varies)
- Adds 5-30 fire impairment
- 7% life stolen per hit
- +two-6 to Battle Command (varies)
- +1-half dozen to Battle Orders (varies)
- +1-4 to Battle Cry (varies)
- Prevent monster heal
- Furnish life +12
- 30% improve take chances of getting magic items
Bondage of Honor 'Dol-Um-Ber-Ist' 4 sockets, body armor
- +ii to all skills
- +200% damage to demons
- +100% damage to undead
- 8% life stolen per hit
- +70% enhanced defense
- +xx to strength
- Replenish life +7
- All resistances +65
- Damage reduced by 8%
- 25% better chance of getting magic items
Chaos 'Fal-Ohm-Um' - three sockets, claws
- 9% take a chance to cast level eleven Frozen Orb on hit
- 11% chance to cast level 9 Charged Commodities on striking
- +35% increased set on speed
- +290-340% enhanced damage (varies)
- Adds 216-471 magic damage
- 25% chance of open wounds
- +i to Whirlwind
- +10 to strength
- +15 life afterwards each demon kill
Crescent Moon 'Shael-Um-Tir' - 3 sockets, axe, sword or polearm
- ten% take a chance to bandage level 17 Chain Lightning on hit
- 7% chance to cast level xiii Static Field on striking
- +20% increased assault speed
- +180-220% enhanced damage (varies)
- Ignore target's defense
- -35% to enemy lightning resistance
- 25% adventure of open up wounds
- +nine-11 magic blot (varies)
- +2 to mana afterwards each kill
- Level 18 Summon Spirit Wolf (30 charges)
Delirium 'Lem-Ist-Io - 3 sockets, helm
- 1% chance to bandage level 50 Delirium when struck
- six% chance to bandage level fourteen Listen Blast when struck
- fourteen% take chances to bandage level 13 Terror when struck
- 11% chance to cast level 18 Confuse on hitting
- +2 to all skills
- +261 defense
- +10 to vitality
- 50% extra gold from monsters
- 25% better chance of getting magic items
- Level 17 Concenter (60 charges)
Doom 'Hel-Ohm-Um-Lo-Cham' - 5 sockets, axe, polearm, or hammer
- 5% take a chance to cast level 18 Volcano on hitting
- Level 12 Holy Freeze aura when equipped
- +2 to all skills
- +45% increased set on speed
- +330-370% enhanced impairment (varies)
- -(40-sixty)% to enemy cold resistance (varies)
- xx% deadly strike
- 25% chance of open up wounds
- Forestall monster heal
- Freezes target +3
- Requirements -twenty%
Duress 'Shael-Um-Thul' - three sockets, body armor
- twoscore% faster hitting recover
- +10-20% enhanced damage (varies)
- Adds 37-133 cold impairment (two seconds)
- xv% chance of burdensome blow
- 33% chance of open up wounds
- +150-200% enhanced defence force (varies)
- -20% slower stamina drain
- Cold resist +45%
- Lightning resist +15%
- Fire resist +15%
- Poisonous substance resist +fifteen%
Enigma 'Jah-Ith-Ber' - 3 sockets, trunk armor
- +2 to all skills
- +45% faster run/walk
- +i to Teleport
- +750-775 defense (varies)
- +0-75 to Strength (based on character level)
- Increment maximum life by five%
- Damage reduced by 8%
- +14 to life later on each kill
- 15% harm taken goes to mana
- +1-99% better chance of getting magic items (based on character level)
Enlightenment 'Pul-Ral-Sol' - 3 sockets, body armor
- 5% chance to bandage level xv Blaze when struck
- five% chance to bandage level fifteen Burn Ball on striking
- +2 to Sorceress skill levels
- +i to Warmth
- +thirty% enhanced defense force
- Fire resist +xxx%
- Damage reduced by 7
Eternity 'Amn-Ber-Ist-Sol-Sur' - 5 sockets, melee weapon
- Indestructible
- +260-310% enhanced damage (varies)
- +9 to minimum damage
- seven% life stolen per striking
- 20% chance of crushing blow
- Hitting blinds target
- Boring target by 33%
- Regenerate mana sixteen%
- Replenish life +sixteen
- Cannot be frozen
- xxx% better chance of getting magic items
- Level 8 Revive (88 charges)
Exile 'Vex-Ohm-Ist-Dol' - four sockets, Paladin shield
- xv% chance to cast level 5 Life Tap on striking
- Level 13-16 Defiance aura when equipped (varies)
- +2 to Paladin Offensive auras
- +30% faster block charge per unit
- Freezes target
- +220-260% enhanced defense (varies)
- Replenish life +7
- +5% maximum cold resist
- +5% maximum fire resist
- 25% better chance of getting magic items
- Repairs 1 durability in 4 seconds
Famine 'Fal-Ohm-Ort-Jah' - 4 sockets, axe or hammer
- +30% increased attack speed
- +320-370% enhanced damage (varies)
- Ignore target'southward defense
- Adds 180-200 magic damage
- Adds 50-200 fire impairment
- Adds 51-250 lightning damage
- Adds fifty-200 common cold harm
- 12% life stolen per hit
- Prevent monster heal
- +10 to forcefulness
Fury 'Jah-Gul-Eth' - iii sockets, melee weapon
- +209% enhanced impairment
- 40% increased assail speed
- Prevent monster heal
- 66% chance of open wounds
- 33% deadly strike
- Ignore target'southward defense
- -25% target defence
- xx% bonus to assault rating
- 6% life stolen per hit
- +v to Frenzy (Barbaric only)
Gloom 'Fal-Um-Pul' - 3 sockets, body armor
- 15% risk to bandage level three Dim Vision when struck
- +ten% faster hit recovery
- +200-260% enhanced defense force (varies)
- +10 to forcefulness
- All resistance +45
- One-half freeze elapsing
- v% harm taken goes to mana
- -three to light radius
Hand of Justice 'Sur-Cham-Amn-Lo - 4 sockets, weapon
- 100% hazard to bandage level 36 Bonfire when you lot level up
- 100% gamble to bandage level 48 Meteor when you die
- Level 16 Holy Fire aura when equipped
- +33% increased attack speed
- +280-330% enhanced impairment (varies)
- Ignore target's defense force
- 7% life stolen per hit
- -20% enemy fire resistance
- 20% deadly strike
- Hit blinds target
- Freezes target +3
Heart of the Oak 'Ko-Vex-Pul-Thul' - staff, mace
- +3 to all skills
- +40% faster cast charge per unit
- +75% damage to demons
- +100 to attack rating against demons
- Adds 3-14 cold harm (3 seconds)
- 7% mana stolen per hit
- +10 dexterity
- Replenish life +twenty
- Increase maximum mana 15%
- All resistances +30-40 (varies)
- Level iv Oak Sage (25 charges)
- Leven 14 Raven (60 charges)
Holy Thunder 'Eth-Ral-Ort-Tal' - 4 sockets, scepter
- +60% enhanced harm
- -25% target defense
- Adds v-30 fire impairment
- Adds 21-110 lightning damage
- +75 poison damage over 5 seconds
- +10 to maximum damage
- Lighting resistance +sixty%
- +five maximum lightning resistance
- +3 to Holy Shock (Paladin just)
- Level 7 Concatenation Lightning (sixty charges)
Honor 'Amn-El-Ith-Tir-Sol' - 5 sockets, melee weapon
- +160% enhanced harm
- +9 minimum damage
- +9 maximum impairment
- 25% deadly strike
- +250 to attack rating
- +ane to all skills
- 7% life stolen per hit
- Replenish life +10
- +10 strength
- +i light radius
- +2 to mana after each kill
Male monarch's Grace 'Amn-Ral-Thul' - iii sockets, sword or scepter
- +100% enhanced damage
- +100% harm to demons
- +l% damage to undead
- Adds 5-30 fire damage
- Adds 3-14 cold damage (3 seconds)
- +150 to attack rating
- +100 to attack rating against demons
- +100 to attack rating against undead
- 7% life stolen per hit
Kingslayer 'Mal-Um-Gul-Fal' - 4 sockets, sword or axe
- +30% increased assault speed
- +230-270% enhanced harm (varies)
- -25% target defence
- xx% bonus to attack rating
- 33% chance of crushing accident
- 50% chance of open wounds
- +1 to Vengeance
- Prevent monster heal
- +x to force
- 40% actress gold from monsters
Foliage 'Tir-Ral' - 2 sockets, staff
- Adds v-30 burn down impairment
- +three to burn skills
- +3 to Fire Commodities (Sorceress only)
- +3 to Inferno (Sorceress only)
- +3 to Warmth (Sorceress only)
- +2 to mana subsequently each kill
- +2-198 to defense (based on character level)
- Cold resist +33%
Lionheart 'Hel-Lum-Fal' - 3 sockets, body armor
- +20% enhanced impairment
- Requirements -15%
- +25 to force
- +ten to energy
- +xx to vitality
- +15 to dexterity
- +50 to life
- All resistances +30
Lore 'Ort-Sol' - 2 sockets, captain
- +1 to all skills
- +10 to energy
- +2 to mana after each impale
- Lightning resist +30%
- Damage reduced by 7
- +2 to light radius
Malice 'Ith-El-Eth' - 3 sockets, melee weapon
- +33% enhanced damage
- +nine maximum damage
- 100% adventure of open up wounds
- -25% target defense
- -100 to monster defense per hit
- Forbid monster heal
- +fifty to attack rating
- Drain life -5
Melody 'Shael-Ko-Nef' - 3 sockets, missile weapon
- +50% enhanced impairment
- +300% damage to undead
- +3 to bow and crossbow skills (Amazon but)
- +three to Critical Strike (Amazon only)
- +3 to Dodge (Amazon only)
- +3 to Slow Missiles (Amazon only)
- 20% increased attack speed
- +10 to dexterity
- Knockback
Retentivity 'Lum-Io-Sol-Eth' - 4 sockets, staff
- +3 to Sorceress skill levels
- 33% faster cast charge per unit
- Increase maximum mana 20%
- +three to Free energy Shield (Sorceress merely)
- +two to Static Field (Sorceress only)
- +10 to energy
- +ten to vitality
- +9 minimum damage
- -25% target defense
- Magic damage reduced by 7
- +fifty% enhanced defense force
Myth 'Hel-Amn-Nef' - three sockets, body armor
- iii% hazard to cast level ane Howl when struck
- 10% run a risk to cast level one Taunt on striking
- +2 to Barbaric skill levels
- +30 missile defense
- Furnish life +10
- Attacker takes damage of 14
- Requirements -fifteen%
Nadir 'Nef-Tir' - 2 sockets, helm
- +fifty% enhanced defence
- +10 defense
- +30 missile defense force
- Level 13 Cloak of Shadows (nine charges)
- +2 to mana after each kill
- +five to force
- -33% gilded from monsters
- -three to light radius
Passion 'Dol-Ort-Eld-Lem' - 4 sockets, weapon
- +25% increased attack speed
- +160-210% enhanced impairment (varies)
- 50-fourscore% bonus to attack rating (varies)
- +75% damage to demons
- +l assail rating confronting undead
- Adds 1-50 lightning impairment
- +i to Berserk
- +1 to Zeal
- Striking blinds target +ten
- Hit causes monster to abscond 25%
- 75% actress gold from monsters
- Level 3 Heart of Wolverine (12 charges)
Peace 'Shael-Thul-Amn' - iii sockets, trunk armor
- 4% risk to cast level 5 Ho-hum Missiles when struck
- 2% adventure to cast level 15 Valkyrie on striking
- +2 to Amazon skill levels
- +twenty% faster hit recovery
- +2 to Critical Strike
- Cold resist +30%
- Attacker takes damage of 14
Principle 'Ral-Gul-Eld' - 3 sockets, body armor
- 100% chance to cast level 5 Holy Bolt on striking
- +2 to Paladin skill levels
- +50% harm to undead
- +100-150 to life (varies)
- 15% slower stamina bleed
- +v% maximum poisonous substance resist
- Fire resist +30%
Prudence 'Mal-Tir' - 2 sockets, body armor
- +25% faster hit recovery
- +140-170% enhanced defence force (varies)
- All resistance +25-35 (varies)
- Damage reduced past iii
- Magic harm reduced by 17
- +2 to mana after each kill
- +one to light radius
- Repairs 1 durability in 14 seconds
Radiance 'Nef-Sol-Ith' - 3 sockets, helm
- +75% enhanced defense
- +30 defence vs. missile
- +x to energy
- +x to vitality
- 15% damage goes to mana
- Magic damage reduced by 3
- +33 to mana
- Damage reduced by vii
- +5 lite radius
Rain 'Ort-Mal-Ith' - iii sockets, trunk armor
- five% chance to cast level fifteen Cyclone Armor when struck
- 5% adventure to cast level 15 Twister on striking
- +2 to Druid skill levels
- +100-150 mana (varies)
- Lightning resist +30%
- Magic damage reduced by 7
- xv% damage taken goes to mana
Rhyme 'Shael-Eth' - ii sockets, shield
- 20% increased risk of blocking
- 40% faster cake rate
- All resistances +25
- Regenerate mana 15%
- Cannot exist frozen
- fifty% extra golden from monsters
- 25% better run a risk of getting magic items
Sanctuary 'Ko-Ko-Mal' - iii sockets, shield
- +20% faster hit recovery
- +20% faster block rate
- 20% increased chance of blocking
- +130-160% enhanced defence (varies)
- +250 defence vs. missile
- +xx to dexterity
- All resistance +fifty-seventy (varies)
- Magic damage reduced by 7
- Level 12 Slow Missiles (60 charges)
Silence 'Dol-Eld-Hel-Ist-Tir-Vex' - 6 sockets, weapon
- 200% enhanced damage
- +75% impairment to undead
- Requirements -20%
- xx% increased attack speed
- +50 to assail rating against undead
- +2 to all skills
- All resistances +75
- 20% faster striking recovery
- 11% mana stolen per hit
- Hitting causes monsters to abscond 25%
- Hit blinds target +33
- +2 to mana afterward each kill
- 30% better take chances of getting magic items
Smoke 'Nef-Lum' - two sockets, body armor
- +75% enhanced defense
- +280 missile defense
- All resistances +50
- 20% faster hit recovery
- Level 6 Weaken (xviii charges)
- +ten to free energy
- -ane to lite radius
Splendor 'Eth-Lum' - 2 sockets, shield
- +1 to all skills
- +x% faster cast charge per unit
- +twenty% faster cake rate
- +60-100% enhanced defence (varies)
- +10 to energy
- Regenerate mana 15%
- fifty% extra gold from monsters
- 20% better take a chance of getting magic items
- +3 to light radius
Stealth 'Tal-Eth' - two sockets, torso armor
- Magic impairment reduced by three
- +6 to dexterity
- +15 to maximum stamina
- Poisonous substance resist +thirty%
- Regenerate mana 15%
- 25% faster run/walk
- 25% faster cast charge per unit
- 25% faster hit recovery
Steel 'Tir-El' - ii sockets, sword, axe or mace
- 20% enhanced damage
- +three minimum damage
- +3 maximum damage
- +50 to attack rating
- fifty% chance of open wounds
- 25% increased attack speed
- +ii to mana after each kill
- +1 to light radius
Stone 'Shael-Um-Pul-Lum' - 4 sockets, body armor
- +sixty% faster hitting recovery
- +250-290% enhanced defence (varies)
- +300 missile defense force
- +16 to strength
- +16 to vitality
- +ten to energy
- All resistances +15
- Level 16 Molten Boulder (80 charges)
- Level 16 Dirt Golem (16 charges)
Strength 'Amn-Tir' - 2 sockets, melee weapon
- 35% enhanced damage
- 25% chance of crushing blow
- vii% life stolen per hit
- +2 to mana after each impale
- +20 to force
- +x to vitality
Treachery 'Shael-Thul-Lem' - 3 sockets, body armor
- 5% run a risk to cast level xv Fade when struck
- 25% chance to bandage level xv Venom on striking
- +two to Assassin skill levels
- +45% increased attack speed
- +20% faster hit recovery
- Common cold resist 30%
- fifty% extra aureate from monsters
Venom 'Tal-Dol-Mal' - 3 sockets, weapon
- Hitting causes monsters to flee 25%
- Foreclose monster heal
- Ignore target's defense force
- 7% mana stolen per hit
- Level 15 Poison Explosion (27 charges)
- Level 13 Toxicant Nova (11 charges)
- +273 poison damage over half dozen seconds
Wealth 'Lem-Ko-Tir' - 3 sockets, trunk armor
- 300% extra gold from monsters
- 100% better chance of getting magic items
- +2 to mana subsequently each kill
- +10 to dexterity
White 'Dol-Io' - 2 sockets, wand
- Hitting causes monster to abscond 25%
- +10 to vitality
- +3 to poison and os skills (Necromancer only)
- +ii to Os Spear (Necromancer only)
- +iii to Bone Armor (Necromancer but)
- +4 to Skeleton Main (Necromancer simply)
- Magic damage reduced by 4
- 20% faster bandage rate
- +thirteen to mana
Current of air 'Sur-El' - two sockets, melee weapons
- x% risk to cast level nine Tornado on striking
- +20% faster run/walk
- +40% increased attack speed
- +15% faster hitting recovery
- +120-160% enhanced damage (varies)
- -50% target defense
- +fifty to assail rating
- Hit blinds target
- +i to calorie-free radius
- Level xiii Twister (127 charges)
Zephyr 'Ort-Eth' - two sockets, missile weapon
- +33% enhanced damage
- +66 to attack rating
- Adds 1-50 lightning damage
- -25% target defence
- +25 defense
- 25% faster run/walk
- 25% increased attack speed
- 7% gamble to cast level 1 Twister when struck
Brand 'Jah-Lo-Mal-Gul' - 4 sockets, missile weapon
- 35% chance to cast level 14 Amplify Damage when struck
- 100% chance to bandage level eighteen Os Spear on striking
- +260-340% enhanced damage (varies)
- Ignore target'southward defence force
- xx% bonus to assail rating
- +280-330% harm to demons (varies)
- 20% deadly strike
- Foreclose monster heal
- Knockback
- Fires explosive arrows or bolts
Decease 'Hel-El-Vex-Ort-Gul' - 5 sockets, sword and axe
- 100% chance to cast level 44 Chain Lightning when you die
- 25% hazard to bandage level 18 Glacial Spike on attack
- Indestructible
- +300-385% enhanced damage (varies)
- twenty% bonus to assail rating
- +50 to attack rating
- Adds ane-50 lightning damage
- seven% mana stolen per hitting
- fifty% chance of crushing blow
- 0.5-49.5% deadly strike (based on character level)
- +1 to calorie-free radius
- Level 22 Claret Golem (15 charges)
- Requirements -xx%
Devastation 'Vex-Lo-Ber-Jah-Ko' - 5 sockets, polearm or sword
- 23% chance to cast level 12 Volcano on striking
- 5% hazard to cast level 23 Molten Boulder on striking
- 100% gamble to bandage level 45 Meteor when you die
- 15% chance to cast level 22 Nova on attack
- +350% enhanced damage
- Ignore target's defense force
- Adds 100-180 magic harm
- 7% mana stolen per hit
- 20% chance of crushing blow
- twenty% deadly strike
- Prevent monster heal
- +10 to dexterity
Dragon 'Sur-Lo-Sol' - three sockets, body armor or shield
- xx% chance to cast level 18 Venom when struck
- 12% chance to bandage level 15 Hydra on hit
- Level fourteen Holy Fire aura when equipped
- +360 defense force
- +230 missile defense
- +3-five to all attributes (varies)
- 0.375-37.125 to strength (based on character level)
- Increment maximum mana past 5% (torso armor)
- +l to mana (shields)
- +v% to maximum lightning resist
- Damage reduced past vii
Dream 'Io-Jah-Pul' - three sockets, helm or shield
- 10% chance to cast level 15 Confuse when struck
- Level xv Holy Shock aureola when equipped
- +20-30% faster hit recovery (varies)
- +30% enhanced defence
- +150-220 defense (varies)
- +10 to vitality
- Increase maximum life 5% (helms)
- +50 to life (shields)
- 0.625-61.875 to mana (based on graphic symbol level)
- All resistance +5-20 (varies)
- 12-25% better take a chance of getting magic items (varies)
Edge 'Tir-Tal-Amn' - three sockets, missile weapon
- Level 15 Thorns aura when equipped
- +35% increased attack speed
- +320-380% harm to demons (varies)
- +280% harm to undead
- +75 poison damage over 5 seconds
- 7% life stolen per striking
- Prevent monster heal
- +5-10 to all attributes (varies)
- +2 to mana after each kill
- Reduces all vendor prices by fifteen%
Faith 'Ohm, Jah, Lem, Eld' - four sockets, missile weapon
- Level 12-xv Fanaticism aura when equipped (varies)
- +one-2 all skills (varies)
- +330% enhanced damage
- Ignore target'southward defense
- 300% bonus to set on rating
- +75% impairment to undead
- +l to assail rating against undead
- +120 fire harm
- All resistance +15
- 10% reanimate as Returned
- 75% extra gilt from monsters
Fortitude 'El-Sol-Dol-Lo' - iv sockets, weapon
- twenty% take chances to cast level 15 Chilling Armor when struck
- +25% faster cast rate
- +300% enhanced damage
- +9 minimum damage
- +fifty to assault rating
- 20% deadly strike
- Hit causes monster to flee 25%
- +200% enhanced defense
- +10 to life (based on character level)
- All resistances +25-30 (varies)
- 12% damage taken goes to mana
- +i to calorie-free radius
Fortitude 'El-Sol-Dol-Lo' - 4 sockets, torso armor
- xx% take a chance to cast level 15 Spooky Armor when struck
- +25% faster cast rate
- +300% enhanced damage
- +200% enhanced defense
- +15 defence
- +Ten to life (based on character level)
- Furnish life +7
- +v% to maximum lightning resist
- All resistances +25-30 (varies)
- Damage reduced by vii
- 12% damage taken goes to mana
- +ane to light radius
Grief 'Eth-Tir-Lo-Mal-Ral' - 5 sockets, sword or axe
- 35% chance to bandage level fifteen Venom on striking
- +30-forty% increased attack speed
- Impairment + 340-400
- Ignore target'southward defense
- -25% target defense
- +1.875-185.625% impairment to demons (based on grapheme level)
- Adds 5-30 fire harm
- -20-25% to enemy poison resistance (varies)
- xx% deadly strike
- Foreclose monster heal
- +2 to mana afterward each kill
- +ten-15 life after each kill (varies)
Harmony 'Tir-Ith-Sol-Ko' - 4 sockets, missile weapon
- Level 10 Vigor aura when equipped
- +200-275% enhanced impairment (varies)
- +9 to minimum damage
- +9 to maximize damage
- Adds 55-160 lightning damage
- Adds 55-160 burn damage
- Adds 55-160 cold harm
- +2-6 to Valkyrie (varies)
- +10 to dexterity
- Regenerate mana 20%
- +2 to mana after each kill
- +2 to low-cal radius
- Level 20 Revive (25 charges)
Water ice 'Amn-Shael-Jah-Lo' - 4 sockets, missile weapon
- 100% chance to cast level xl Blizzard when you level up
- 25% gamble to cast level 22 Frost Nova on striking
- Level eighteen Holy Freeze aureola when equipped
- +20% increased attack speed
- +140-210% enhanced damage (varies)
- Ignore target's defense
- +25-xxx% common cold skill damage (varies)
- -xx% to enemy common cold skill resistance
- 7% life stolen per hit
- 20% deadly strike
- three.125-309.375% extra gilt from monsters (based on character level)
Infinity 'Ber-Mal-Ber-Ist' - iv sockets, polearm
- l% chance to bandage level 20 Chain Lightning when you impale an enemy
- Level 12 Conviction aura when equipped
- +35% faster run/walk
- +255-325% enhanced damage (varies)
- -45-55% to enemy lightning resistance (varies)
- xl% chance of crushing blow
- Prevent monster heal
- 0.5-49.v to vitality (based on character level)
- 30% better chance of getting magic items
- Level 21 Cyclone Armor (30 charges)
Insight 'Ral-Tir-Tal-Sol' - 4 sockets, polearm or staff
- Level 12-17 Meditation aura when equipped (varies)
- +35% faster cast rate
- +200-260% enhanced damage (varies)
- +ix to minimum damage
- 180-250% bonus to attack rating (varies)
- Adds 5-thirty fire damage
- +75 poison damage over 5 seconds
- +1-six to Critical Strike (varies)
- +five to all attributes
- +two to mana subsequently each kill
- 23% better chance of getting magic items
Last Wish 'Jah-Mal-Jah-Sur-Jah-Ber' - 6 sockets, sword, hammer or axe
- 6% chance to cast level xi Fade when struck
- 10% chance to bandage level 18 Life Tap on striking
- 20% chance to cast level twenty Charged Commodities on attack
- Level 17 Might aura when equipped
- +330-375% enhanced damage (varies)
- Ignore target'due south defense force
- threescore-70% hazard of crushing blow (varies)
- Prevent monster heal
- Striking blinds target
- +0.v-49.five% adventure of getting magic items (based on character level)
Lawbringer 'Amn-Lem-Ko' - iii sockets, sword, hammer or scepter
- 20% chance to cast level xv Decrepify on striking
- Level xvi-18 Sanctuary aura when equipped (varies)
- -50% target defence force
- Adds 150-210 burn down damage
- Adds 130-180 cold harm
- vii% life stolen per hitting
- Slain monsters rest in peace
- +200-250 missile defense (varies)
- +10 to dexterity
- 75% extra gold from monsters
Oath 'Shael-Pul-Mal-Lum' - four sockets, sword, mace or axe
- 30% run a risk to cast level 20 bone spirit on striking
- Indestructible
- +50% increased attack speed
- +210-340% enhanced damage (varies)
- +75% damage to demons
- +100 assail rating confronting demons
- Forestall monster heal
- +10 to energy
- +10-15 magic absorb (varies)
- Level 16 Heart of Wolverine (xx charges)
- Level 17 Iron Golem (14 charges)
Obedience 'Hel-Ko-Thul-Eth-Fal' - 5 sockets, polearm
- 30% chance to bandage level 21 Enchant when you kill an enemy
- forty% faster striking recovery
- +370% enhanced harm
- -25% target defense
- Adds three-14 cold damage (3 seconds)
- -25% to enemy fire resistance
- 40% adventure of crushing blow
- +200-300 defense (varies)
- +10 to strength
- +ten to dexterity
- All resistances +xx-xxx (varies)
- Requirements -twenty%
Phoenix 'Vex-Vex-Lo-Jah' - weapon
- 100% chance to bandage level 40 Blaze when you lot level upwardly
- 40% chance to cast level 22 Firestorm on hitting
- Level x-fifteen Redemption aura when equipped (varies)
- +350-400% enhanced damage (varies)
- Ignore target's defense
- fourteen% mana stolen per hit
- -28% to enemy burn resistance
- 20% deadly strike
- +350-400 missile defense (varies)
- +15-21 fire absorb (varies)
Pheonix 'Vex-Vex-Lo-Jah' - shield
- 100% chance to cast level 40 Bonfire when yous level up
- xl% run a risk to cast level 22 Firestorm on striking
- Level ten-15 Redemption aura when equipped (varies)
- +350-400 missile defence force (varies)
- +350-400% enhanced damage (varies)
- -28% to enemy burn down resistance
- +50 to life
- +5% maximum lightning resist
- +10% maximum burn resist
- +15-21 burn down absorb (varies)
Pride 'Cham-Sur-Io-Lo' - 4 sockets, polearm
- 25% chance to cast level 17 Burn down Ball when struck
- Level 16-20 Concentrate aura when equipped (varies)
- 260-300% bonus to attack rating (varies)
- +one-99% damage to demons (based on character level)
- Adds fifty-280 lightning damage
- 20% deadly strike
- Striking blinds target
- Freezes target +three
- +ten to vitality
- Furnish life +viii
- 1.875-185.625% extra gilt from monsters (based on character level)
Rift 'Hel-Ko-Lem-Gul' - 4 sockets, polearm or scepter
- xx% chance to cast Level xvi Tornado on hit
- 16% take a chance to cast level 21 Frozen Orb on assault
- xx% bonus to assault rating
- Adds 160-250 magic damage
- Adds 60-180 burn down damage
- +5-ten to all stats (varies)
- +10 to dexterity
- 38% impairment taken goes to mana
- 75% extra gold from monsters
- Level 15 Atomic number 26 Maiden (40 charges)
- Requirements -20%
Spirit 'Tal-Thul-Ort-Amn' - four sockets, sword
- +2 to all skills
- +25-35% faster cast rate
- +55% faster hitting recovery
- Adds ane-fifty lightning impairment
- Adds 3-14 cold harm (three seconds)
- +75 toxicant harm over 5 seconds
- 7% life stolen per hit
- +250 missile defence
- +22 to vitality
- 89-112 to mana (varies)
- +three-8 magic absorb (varies)
Spirit 'Tal-Thul-Ort-Amn' - 4 sockets, shield
- +ii to all skills
- +25-35% faster bandage charge per unit
- +55% faster hit recovery
- +250 missile defense
- +22 to vitality
- +89-112 to mana (varies)
- Cold resist +35%
- Lightning resist +35%
- Poison resist +35%
- +3-8 magic absorb (varies)
- Aggressor takes damage of 14
Voice of Reason 'Lem-Ko-El-Eld' - four sockets, sword or mace
- 15% chance to cast level 13 Frozen Orb on hitting
- xviii% take chances to cast level xx Ice Nail on hitting
- +50 to attack rating
- +220-350% damage to demons
- +355-375% damage to undead (varies)
- +50 to assault rating against undead
- Adds 100-220 cold harm
- -24% to enemy common cold resistance
- +10 to dexterity
- Cannot exist frozen
- 75% actress gold from monsters
- +1 to light radius
Wrath 'Pul-Lum-Ber-Mal' - 4 sockets, missile weapon
- 30% chance to cast level 1 Decrepify on striking
- 5% chance to cast level 10 Life Tap on striking
- +375% harm to demons
- +100 attack rating confronting demons
- +250-300% damage to undead (varies)
- Adds 85-120 magic impairment
- Adds 41-240 lightning damage
- twenty% chance of crushing accident
- Forbid monster heal
- +x to energy
- Cannot be frozen
Best runewords
The best Diablo 2 runewords
In such a big list of options, in that location are sure to be some stinkers, winners, and some oddballs, so here'due south a few I think are worth highlighting:
Enigma
Whatever fourth dimension runewords are discussed, Enigma comes up. Expensive to brand, difficult to trade for, and sometimes dangerous to use in PvE (the lack of resistances really hurts, especially in Hell fashion), giving the Teleport skill to any class is very valuable.
Stealth
Affordable, accessible, and invaluable for early on spellcasters of all stripes, Stealth is a reliable favorite that I never feel correct without equipping for leveling. It doesn't break the bank, and will carry yous for far longer than it probably should thanks to the bandage rate and mana-regeneration bonuses.
Animate being
As an unabashed skeleton fan my love for Beast is easy to explain: Level 9 Fanaticism aura on your Necromancer minions. Oh, and you tin both turn into a comport and summon bears no matter what class yous are. I tin can't limited enough how silly (and useful) this runeword is.
Diablo 2 Runeword By Level,
Source: https://www.pcgamer.com/diablo-2-runewords-list-by-level/
Posted by: ragerundeavere.blogspot.com

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