Is Apex Legends Fixed Yet
Noon Legends: Defiance Patch Notes
Check out the full patch notes of what to expect this season including a new Legend, LTM, and more when Defiance launches on February 8th!
Gloat the tertiary Anniversary of Apex Legends with Defiance, an all-new season that introduces a brand new, 9v9 limited-time fashion with Control, a Fable packed with punk rock mental attitude with Mad Maggie, the outset map update to Olympus, a thrilling new Battle Laissez passer, a new Ranked season, and more.
To further celebrate the game's third anniversary and its amazing community, Apex Legends players can unlock three top Legends, three thematic packs, plus ane Legendary pack for each of them just for logging in for the first three weeks of Defiance.*
New Legend
Mad Maggie, cutthroat warlord and the Outlands' meanest mad-lass, is back and she'southward coming into the Apex Games like a wrecking ball with an offensive playstyle. With enhanced shotgun proficiency, the ability to dislodge enemies backside cover, and a burdensome Ultimate, aggressive players are going to love playing as Mad Maggie.
Passive: Warlord'south Ire
Temporarily highlight enemies you've damaged. No movement speed penalty when wielding Shotguns.
Tactical: Riot Drill
Fire a drill that attaches to an obstacle and burns enemies on the other side.
Wrecking Ball
Throw a ball that releases speed-boosting pads and detonates near enemies.
Bank check out Maggie in action hither.
Brand New Limited-Time Fashion: Control
Defiance kicks off with Control, a brand-new limited-time style that delivers an adrenaline-fueled 9v9 experience where two teams fight to capture and control points on the map. Featuring the largest team sizes in Noon Legends to engagement, players will pre-select their loadouts, drop in, and for the first time always have the opportunity to feel the blitz of having the same Legends fighting side by side, creating thrilling moments that can just happen in Control. In this mode, decease is not the finish, as throughout the match players will be able to respawn and carry on the fight until one team earns enough points to be declared the winner. And so go ready to experience the spectacle of 9v9 Legend combat when Control kicks off on Feb eighth. Check out the total blog from Designer Marker Yampolsky here.
Get Rewards to Kickoff the Season
To celebrate the 3rd Anniversary and the astonishing community of Noon Legends, we're giving abroad rewards to all players who log in during the first three weeks of Disobedience.* From February 8 to February 15, all players will unlock three Octane thematic packs just for logging in; if players don't already accept him, he'll automatically be unlocked. From February fifteen through February 22, players that login will unlock three Wattson thematic packs, as well equally the Legend herself if she's not on the thespian's roster. So we round out the celebration with Valkyrie, where between February 22 and March 1st players that login unlock three Valkyrie thematic packs plus ane Legendary pack, with those that have all the same to unlock this high-flying Legend getting her but for logging in. And then be certain to login between February 8th and March 1st to unlock your rewards!
*Weather condition & restrictions utilize. See playapex.com/third-annivesary-login-rewards for details.
OLYMPUS MAP UPDATE
Someone or something has hacked into Olympus' Phase Runner, sending the floating city crashing downwardly and creating destabilizations across the city that change the face of the map: perhaps forever. Players will experience a malfunctioning Olympus, with new terrain exposed and more POIs than ever. And that's not all!
- Expanded map; spreading squads out more then the map'southward heart surface area (Labs/Estates) isn't the only go-to combat zone each game and reducing the frequency of spontaneous 3rd-parties.
- Better rotational options to aid players get effectually and out of unsafe chokepoints
- New interactive map toy and play spaces to help attract players into the new areas, creating fresh new experiences for Olympus
Check out the full blog from map designer, Alex Graner that goes into item nearly what to look from the Olympus Map Update.
Players in the regular Play Apex queue will drop exclusively into Olympus for the beginning week of the flavour, after which we'll add Storm Point and Kings Coulee into the rotation.
Storm POINT UPDATES
Wild fauna Update
It'due south at present been a full flavor since we introduced PvE into Boxing Royal and while nosotros were happy with how wildlife launched, we've seen that Prowlers were a fleck too punishing and not quite rewarding enough. Additionally, we have seen some bad edge cases that create frustration for players that nosotros're hoping to address this flavor. Nosotros'll go more in depth on the exact details and our reasoning backside them in another web log, merely in short:
- Prowler damage reduced from thirty to 20 and reduced knockback force.
- Increased Prowler Nest completion advantage from 90 to 150 crafting materials (250 total for the large Prowler Nest in the center of the map).Note: Crafting rewards are divided eveningly to all squadmates nearby at time of clearing the nest. All players (regardless of team) in the expanse get a share of the 250 crafting material reward when the large Prowler Nest is cleared.
- Overhauled wildlife targeting rules to use damage as the primary factor which should help wildlife targeting feel more fair and less random.
- Introduced a targeting cap for Prowlers, so but 3 Prowlers will exist able to target a actor at whatsoever time.
- Prowler Den spawns are now disabled when in that location are 2 teams inside of the same Nest (except for the massive Prowler Nest at the center of the map).
- Prowlers are now neutral when outside the ring unless engaged in combat.
- Prowler Dens are at present disabled outside the ring if the Prowler Camp is passive.
- Wandering Prowlers in the small Wildlife Nests accept been reduced from iii down to ii and their wander radius is reduced by half until they are engaged in combat.
- Made some tweaks that should assist squads clear Prowler Nests quicker.
- Gave a slight increase to high tier consumable drops on all wildlife.
Drop Send Pathing.
While Storm Signal has a relatively healthy spread of landing locations, we realized the typical drop transport logic frequently made the loftier northeast corner of the map especially tough to country in. Rotating the distribution and moving the centerpoint slightly northeast should make Highpoint and Lightning Rod more than attainable while still allowing players to land in the lower southwest portion if they desire.
Each image beneath shows 400 drop ship simulations, earlier and after the change:
Finally, a few miscellaneous changes:
- Improved wild fauna combat versus vehicles. Targeting and damage now focuses on an occupied vehicle opposed to individual players in the vehicle
- Improved wild fauna interactions versus electrical abilities making stunning wildlife with Wattson's fences and Ash's tactical more reliable
RANKED UPDATE
In Noon Legends the chief goal is to be the last Legend standing, and racking up kills is the vehicle to get you there. Last season, we made changes that opened up flexibility past compensating players with high kill counts that didn't necessarily place first. Nosotros similar this flexibility, just after observing the pacing of high-level ranked games, we saw players were focused on seeking out kills a picayune also much. Players that focus on fighting for higher placements and teamplay should be more faithfully awarded.
Alter Summary:
Max Kill KP: 175 → 125
Placement Points & Per Kill Bonus:
This tuning is more punishing to teams that undervalue placements. Nosotros're bumping upwards placement points for teams in the elevation 5; easing back on the 'Kill KP Cap' and adjusting 'Per Kill Bonuses' to require ~2-3 less Kills to hit the maximum.
Carve up 1 volition be played on Olympus, and we'll movement over to Kings Canyon for Separate 2 in April.
Communication FILTER
During this flavour we'll be releasing a new feature where players will be able to determine which players they want to receive phonation and text conversation from chosen Communication Filter. Players tin find the feature in the Options Menu under Gameplay and will take 3 options to choose from.
- Anybody = You see and hear all Text / phonation conversation from all players.
- Friends Simply = You only come across and hear friends text / voice chat.
- Off = You do not see or hear whatsoever voice or text conversation.
Players can likewise unmute anyone they choose, friend of friend or a good random squadmate.
PATCH NOTES
LEGENDS BALANCE
Crypto
Drone View HUD and other Quality of Life updates:
- Added gamestate (e.1000. Band data, round timers), minimap, killfeed, team status, , and ping information to the Drone's HUD.
- Repurposed the Drone HUD'due south old Crypto health/shield presentation into displaying the health of the Drone itself.
- Survey Beacon markers are now displayed in-globe while piloting the Drone (same as when decision-making Crypto himself).
Neurolink changes:
- Increased the Neurolink detection FOV from 160 -> 240 degrees.
- Neurolink detection is now disabled while the Drone is being recalled.
Surveillance Drone changes:
- The deployment of the Drone has received a rework:
- Pressing the Tactical push button causes Crypto to send the Drone flying in a directly line in the direction of Crypto's view for a few seconds.
- If thrown to a wall (or other geo), the Drone will hit the wall and re-orient itself so that it's facing away from the wall.
- Crypto no longer immediately accesses Drone View after deploying his Drone in this fashion.
- Pressing and belongings the [Tactical] button volition launch the Drone forward in the same fashion, but then Crypto will immediately access Drone View.
- Reduced Drone health from 60 -> 50.
- The HUD marker for the Drone has been tweaked to increase visibility.
- The HUD marker for the Drone is now always displayed on-screen while the Drone is deployed (instead of merely when the Drone was off-screen.
Dev Note
Crypto has been off the filigree in terms of pick charge per unit. The goal of these changes was to brand his kit more accessible and engaging. With a new deployment selection, nosotros lowered drone health to prevent reckless drone deploy. Crypto is still a methodical, calculating fable, and manually piloting Hack should still be the primary style to access macro-level recon. The drone view HUD updates should assistance hither every bit well. Crypto's never been weak per se; nosotros're cognizant of his strengths at high-level play and will be keeping an eye on his usage and performance.
Caustic
Nox Gas Traps are now destroyable later detonation
- 150hp
- Detonated traps will expire at 11s (instead of 12.5s)
- Gas furnishings linger for two seconds after barrel destruction or expiration (gas particles nonetheless linger a bit longer as they dissipate)
WEAPONS AND EQUIPMENT Residual
Supply Driblet Rotation
The Alternator SMG returns to the basis boodle this flavor and taking its identify is the powerful mid-range energy Volt SMG.
Alternator SMG
- Removed disruptor rounds hop-up
Volt SMG
- Damage increased from fifteen to 17
- Max mag size increased from 26 to 28
Hop Ups
Kinetic Feeder - Triple Take & Peacekeeper
Sliding with the Triple Take or Peacekeeper significantly speeds up choke time and automatically reloads rounds.
Hammerpoint Rounds - P2020, Mozambique & RE-45
- P2020
- +50% unshielded harm
- Mozambique
- +35% unshielded impairment
- RE-45
- +35% unshielded damage
Shatter Caps - 30-30 Repeater & Bocek Bow
- Passively affects hip-fire for both weapons
- ADS remains precision shot
- No longer able to toggle on/off
- thirty-xxx pellet harm reduced from 8 to 7
- Bow pellet damage reduced 12 to 11
Triple Take
- Removing projectile growth from bullets
- Damage reduced from 23 to 21 per bullet
Dev Notation
The Triple Take's return to floor loot has been really positive, but information technology's proving to be a bit ahead of the pack with its ranged performance. We're eliminating the bullet growth it retained from its days as a sniper to pull it in line with other Marksman rifles.
VK-47 Flatline
- Damage reduced from 19 to 18 per bullet
Rampage LMG (Hotfix)
- Rampage damage reduced from 28 to 26
- Reduced number of shots during the Revved state from ~40 to ~34
Dev Notation
On Jan xiii, 2022 we implemented a hotfix to the Binge and Sentinel infinite accuse problems. Nosotros took that opportunity to become out a Rampage nerf early. Noting these changes here for anyone who missed our before messaging.
Fully Kitted Rotation
- Added: RE-45, Triple Take, Peacekeeper, Prowler, Havoc
- Removed: Mastiff, 30-30 Repeater, R-301, CAR, Longbow
Weapons in Crafting
- VK-47 Flatline and Longbow DMR are at present craftable for 30 mats at any crafting station.
- Weapons in crafting can not exist plant on the ground.
- Crafted weapons come with no attachments and 2 boxes of ammo
Dev Note
Equally we keep to introduce new weapons and loot into the game we must consider the impact information technology has on loot saturation and the ability to find specific pieces for loadouts. With this change we are able to keep weapons bachelor just give our floor loot some breathing room.
Crafting
- Medkit price lowered from 20 to xv
- Kinetic Feeder added to crafting rotation
Bug FIXES AND QUALITY OF LIFE
- Fixed upshot where multiple Legends were missing voice lines when pinging a caged flyer.
- Prepare for Booster Loader where ammo counter would remain highlighted when switching from a depression ammo Hemlok or Wingman to some other weapon.
- Replicator fix for cases where an item could get stuck within after crafting with a full inventory.
- Fixed an error that would tell players to come up back in a decade when matchmaking.
- Set up for cases of lighting issues in some areas on Olympus.
- Fix for cases where Delusion Ultimate Decoys could become stuck on surfaces raised slightly off the ground.
- Arenas: Set up for cases where Crypto's Drone charges could be used multiple times with single Drone.
- Arenas: Fix for cases where trying to accuse a Rampage or Sentinel Rifle as the round starts results in the charge being cancelled when the round starts.
- Crypto'south Drone fix for cases where it wouldn't prove friendly nameplates.
- Fix for cases where players were able to use melee on incline surfaces to go speed boost while sliding.
- Fix for cases where revving upwardly a Rampage LMG while removing extended mag causes the revved up bar to appear forever.
- Fix for cases where the timer for charging the Lookout and Rampage was not showing the right time left for animation.
- Fixed cases when specific Legendary Horizon skins would cake part of screen when ADSing with a Prowler + 1x holo scope.
- Fixed issue where weapon challenges would not show progress in the after match summary.
- Stock-still a bug where Charging upwardly the Scout required two cells instead of 1 when wearing a gilt armor.
- Reduced Fifty-STAR impact vfx.
- Fixed a bug for cases where players could get a bound boost from deathboxes that are in the vicinity of Horizon's Gravity Lift after it's been used.
- Reticle Color Customization - Limiting values to 0-255 to avoid exploits.
- Reticle Color Customization - improved inconsistency in UI color when ADSing with different sniper scopes.
- Reticle Customization fix for cases where rapidly adjusting the lighting bar can consequence in a performance drop on other platforms and a crash on Switch.
- Based on feedback, we've adapted the in-world icon for Ash's passive to be smaller and closer to the ground.
- When Ash'southward tactical hits an object information technology cannot stick to, information technology should at present bounce off instead of destroying itself (tactical cooldown will not be refunded anymore)
- Improved the targeting experience for Ash'due south ultimate past preferring locations that are farther away
- Audio Fix for cases where R-99 gun fire SFX persists when spectator changes to another player while R-99 is fired.
- Storm Betoken: Fixed cases where players were unable to shoot through the chain-link fences at Antenna.
- Storm Point: Fix for cases where players could get stuck inside the map past using Valk'due south Ultimate on Command Center.
- Tempest Point: Based feedback we've adapted Concluding Round Rings and so they don't stop in areas with no encompass or populated past Prowler Dens.
- Storm Point: Fix for cases where a player could be launched by a Gravity Cannon while beneath it.
- World's Border: Changed Fragment from high-tier to mid-tier loot. This happened in the 11.1 update, but was inadvertently omitted from those patch notes.
- Earth's Edge: Fixed an issue with Loba's ultimate where it would non tell you items inside the panels at Trials were locked (though the alarm got triggered equally normal).
- Fix for cases where Gibby's arm would be missing during Pathfinder'due south "Iron Haymaker" finisher.
- Fix for cases where the Unabridged map hears audio if a player cancels beacon scan.
- Fixed issue where Valk's "Deject Marauder" Legend skin had darker hands in 1P versus what'southward shown in the Lobby and in other 1P skins.
- Gear up for cases where Players hit by Seer tactical only equally they enter crafting could lose certain functionality.
- Fixed issue where Caustic barrels that are still beingness deployed (mid-throw) were non being deleted later on Caustic dies.
- Fixed issue where sometimes Wattson'due south Interceptor Pylon would heal for less than intended.
- Fix for cases where a crash could occur when players accept join club requests by clicking the approval push twice.
- Stock-still a problems where moving through Wraith'south portal could feel choppy when placed in the air via Gravity Cannons.
- Stock-still a bug where stocks didn't drop from wildlife on Tempest Indicate
- Improved wild fauna combat versus vehicles.
- Improved wildlife interactions versus electrical abilities making stunning wild animals with Wattson's fences and Ash's tactical more reliable
- Gave a slight increase to high tier consumable drops on all wild animals.
- Added the ability to see your teammate survival particular while the inventory is open.
Fixing some weird rules in how assists and kills are determined and properly rewarded.
- Quitting players can no longer deny kills & assists
- Reviving no longer resets damage history
Private MATCH UPDATES
- Observer: Added a toggle to disable impale feed while in gratuitous cam.
- Observer: Fixed band visibility on mini map.
- Observer: Fixed kill calculations for the Status & Stats screen.
- Fixed Stats Summary generation for team slots with default names.
- Disabled Club features in Private Match.
- Added unique thespian ID'southward to Mail service-Game API (same ID's seen in the Real-Fourth dimension API).
- Real-Time API changes:
- Added "weaponSwitched" event. Shows the current item equipped by the player.
- Added player names for events squadEliminated and matchStateEnd.
- Added teammate names for observerSwitched upshot.
- Prepare for items appearing every bit "Unrecognized".
- Fix for characterSelected event not populating with all players.
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Is Apex Legends Fixed Yet,
Source: https://www.ea.com/games/apex-legends/news/defiance-patch-notes?isLocalized=true
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